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Author: Dean Gaudet
Apache is a general webserver, which is designed to be correct first, and fast second. Even so, it's performance is quite satisfactory. Most sites have less than 10Mbits of outgoing bandwidth, which Apache can fill using only a low end Pentium-based webserver. In practice sites with more bandwidth require more than one machine to fill the bandwidth due to other constraints (such as CGI or database transaction overhead). For these reasons the development focus has been mostly on correctness and configurability.
Unfortunately many folks overlook these facts and cite raw performance numbers as if they are some indication of the quality of a web server product. There is a bare minimum performance that is acceptable, beyond that extra speed only caters to a much smaller segment of the market. But in order to avoid this hurdle to the acceptance of Apache in some markets, effort was put into Apache 1.3 to bring performance up to a point where the difference with other high-end webservers is minimal.
Finally there are the folks who just plain want to see how fast something can go. The author falls into this category. The rest of this document is dedicated to these folks who want to squeeze every last bit of performance out of Apache's current model, and want to understand why it does some things which slow it down.
Note that this is tailored towards Apache 1.3 on Unix. Some of it applies to Apache on NT. Apache on NT has not been tuned for performance yet, in fact it probably performs very poorly because NT performance requires a different programming model.
The single biggest hardware issue affecting webserver performance
is RAM. A webserver should never ever have to swap, swapping increases
the latency of each request beyond a point that users consider "fast
enough". This causes users to hit stop and reload, further increasing
the load. You can, and should, control the MaxClients
setting so that your server does not spawn so many children it starts
swapping.
Beyond that the rest is mundane: get a fast enough CPU, a fast enough network card, and fast enough disks, where "fast enough" is something that needs to be determined by experimentation.
Operating system choice is largely a matter of local concerns. But a general guideline is to always apply the latest vendor TCP/IP patches. HTTP serving completely breaks many of the assumptions built into Unix kernels up through 1994 and even 1995. Good choices include recent FreeBSD, and Linux.
Prior to Apache 1.3, HostnameLookups
defaulted to On.
This adds latency
to every request because it requires a DNS lookup to complete before
the request is finished. In Apache 1.3 this setting defaults to Off.
However (1.3 or later), if you use any allow from domain
or
deny from domain
directives then you will pay for a
double reverse DNS lookup (a reverse, followed by a forward to make sure
that the reverse is not being spoofed). So for the highest performance
avoid using these directives (it's fine to use IP addresses rather than
domain names).
Note that it's possible to scope the directives, such as within
a <Location /server-status>
section. In this
case the DNS lookups are only performed on requests matching the
criteria. Here's an example which disables
lookups except for .html and .cgi files:
But even still, if you just need DNS names in some CGIs you could consider doing theHostnameLookups off <Files ~ "\.(html|cgi)$> HostnameLookups on </Files>
gethostbyname
call in the specific CGIs that need it.
Wherever in your URL-space you do not have an
Options FollowSymLinks
, or you do have an
Options SymLinksIfOwnerMatch
Apache will have to
issue extra system calls to check up on symlinks. One extra call per
filename component. For example, if you had:
and a request is made for the URIDocumentRoot /www/htdocs <Directory /> Options SymLinksIfOwnerMatch </Directory>
/index.html
.
Then Apache will perform lstat(2)
on /www
,
/www/htdocs
, and /www/htdocs/index.html
. The
results of these lstats
are never cached,
so they will occur on every single request. If you really desire the
symlinks security checking you can do something like this:
This at least avoids the extra checks for theDocumentRoot /www/htdocs <Directory /> Options FollowSymLinks </Directory> <Directory /www/htdocs> Options -FollowSymLinks +SymLinksIfOwnerMatch </Directory>
DocumentRoot
path. Note that you'll need to add similar sections if you have any
Alias
or RewriteRule
paths outside of your
document root. For highest performance, and no symlink protection,
set FollowSymLinks
everywhere, and never set
SymLinksIfOwnerMatch
.
Wherever in your URL-space you allow overrides (typically
.htaccess
files) Apache will attempt to open
.htaccess
for each filename component. For example,
and a request is made for the URIDocumentRoot /www/htdocs <Directory /> AllowOverride all </Directory>
/index.html
. Then
Apache will attempt to open /.htaccess
,
/www/.htaccess
, and /www/htdocs/.htaccess
.
The solutions are similar to the previous case of Options
FollowSymLinks
. For highest performance use
AllowOverride None
everywhere in your filesystem.
If at all possible, avoid content-negotiation if you're really interested in every last ounce of performance. In practice the benefits of negotiation outweigh the performance penalties. There's one case where you can speed up the server. Instead of using a wildcard such as:
Use a complete list of options:DirectoryIndex index
where you list the most common choice first.DirectoryIndex index.cgi index.pl index.shtml index.html
Prior to Apache 1.3 the MinSpareServers
,
MaxSpareServers
, and StartServers
settings
all had drastic effects on benchmark results. In particular, Apache
required a "ramp-up" period in order to reach a number of children
sufficient to serve the load being applied. After the initial
spawning of StartServers
children, only one child per
second would be created to satisfy the MinSpareServers
setting. So a server being accessed by 100 simultaneous clients,
using the default StartServers
of 5 would take on
the order 95 seconds to spawn enough children to handle the load. This
works fine in practice on real-life servers, because they aren't restarted
frequently. But does really poorly on benchmarks which might only run
for ten minutes.
The one-per-second rule was implemented in an effort to avoid
swamping the machine with the startup of new children. If the machine
is busy spawning children it can't service requests. But it has such
a drastic effect on the perceived performance of Apache that it had
to be replaced. As of Apache 1.3,
the code will relax the one-per-second rule. It
will spawn one, wait a second, then spawn two, wait a second, then spawn
four, and it will continue exponentially until it is spawning 32 children
per second. It will stop whenever it satisfies the
MinSpareServers
setting.
This appears to be responsive enough that it's
almost unnecessary to twiddle the MinSpareServers
,
MaxSpareServers
and StartServers
knobs. When
more than 4 children are spawned per second, a message will be emitted
to the ErrorLog
. If you see a lot of these errors then
consider tuning these settings. Use the mod_status
output
as a guide.
Related to process creation is process death induced by the
MaxRequestsPerChild
setting. By default this is 0, which
means that there is no limit to the number of requests handled
per child. If your configuration currently has this set to some
very low number, such as 30, you may want to bump this up significantly.
If you are running SunOS or an old version of Solaris, limit this
to 10000 or so because of memory leaks.
When keep-alives are in use, children will be kept busy
doing nothing waiting for more requests on the already open
connection. The default KeepAliveTimeout
of
15 seconds attempts to minimize this effect. The tradeoff
here is between network bandwidth and server resources.
In no event should you raise this above about 60 seconds, as
most of the benefits are lost.
If you include mod_status
and you also set ExtendedStatus On
when building and running
Apache, then on every request Apache will perform two calls to
gettimeofday(2)
(or times(2)
depending
on your operating system), and (pre-1.3) several extra calls to
time(2)
. This is all done so that the status report
contains timing indications. For highest performance, set
ExtendedStatus off
(which is the default).
This discusses a shortcoming in the Unix socket API.
Suppose your
web server uses multiple Listen
statements to listen on
either multiple ports or multiple addresses. In order to test each
socket to see if a connection is ready Apache uses select(2)
.
select(2)
indicates that a socket has zero or
at least one connection waiting on it. Apache's model includes
multiple children, and all the idle ones test for new connections at the
same time. A naive implementation looks something like this
(these examples do not match the code, they're contrived for
pedagogical purposes):
But this naive implementation has a serious starvation problem. Recall that multiple children execute this loop at the same time, and so multiple children will block atfor (;;) { for (;;) { fd_set accept_fds; FD_ZERO (&accept_fds); for (i = first_socket; i <= last_socket; ++i) { FD_SET (i, &accept_fds); } rc = select (last_socket+1, &accept_fds, NULL, NULL, NULL); if (rc < 1) continue; new_connection = -1; for (i = first_socket; i <= last_socket; ++i) { if (FD_ISSET (i, &accept_fds)) { new_connection = accept (i, NULL, NULL); if (new_connection != -1) break; } } if (new_connection != -1) break; } process the new_connection; }
select
when they are in between
requests. All those blocked children will awaken and return from
select
when a single request appears on any socket
(the number of children which awaken varies depending on the operating
system and timing issues).
They will all then fall down into the loop and try to accept
the connection. But only one will succeed (assuming there's still only
one connection ready), the rest will be blocked in
accept
.
This effectively locks those children into serving requests from that
one socket and no other sockets, and they'll be stuck there until enough
new requests appear on that socket to wake them all up.
This starvation problem was first documented in
PR#467. There
are at least two solutions.
One solution is to make the sockets non-blocking. In this case the
accept
won't block the children, and they will be allowed
to continue immediately. But this wastes CPU time. Suppose you have
ten idle children in select
, and one connection arrives.
Then nine of those children will wake up, try to accept
the
connection, fail, and loop back into select
, accomplishing
nothing. Meanwhile none of those children are servicing requests that
occurred on other sockets until they get back up to the select
again. Overall this solution does not seem very fruitful unless you
have as many idle CPUs (in a multiprocessor box) as you have idle children,
not a very likely situation.
Another solution, the one used by Apache, is to serialize entry into the inner loop. The loop looks like this (differences highlighted):
The functionsfor (;;) { accept_mutex_on (); for (;;) { fd_set accept_fds; FD_ZERO (&accept_fds); for (i = first_socket; i <= last_socket; ++i) { FD_SET (i, &accept_fds); } rc = select (last_socket+1, &accept_fds, NULL, NULL, NULL); if (rc < 1) continue; new_connection = -1; for (i = first_socket; i <= last_socket; ++i) { if (FD_ISSET (i, &accept_fds)) { new_connection = accept (i, NULL, NULL); if (new_connection != -1) break; } } if (new_connection != -1) break; } accept_mutex_off (); process the new_connection; }
accept_mutex_on
and accept_mutex_off
implement a mutual exclusion semaphore. Only one child can have the
mutex at any time. There are several choices for implementing these
mutexes. The choice is defined in src/conf.h
(pre-1.3) or
src/include/ap_config.h
(1.3 or later). Some architectures
do not have any locking choice made, on these architectures it is unsafe
to use multiple Listen
directives.
USE_FLOCK_SERIALIZED_ACCEPT
flock(2)
system call to lock a
lock file (located by the LockFile
directive).
USE_FCNTL_SERIALIZED_ACCEPT
fcntl(2)
system call to lock a
lock file (located by the LockFile
directive).
USE_SYSVSEM_SERIALIZED_ACCEPT
ipcs(8)
man page). The other is that the semaphore
API allows for a denial of service attack by any CGIs running under the
same uid as the webserver (i.e., all CGIs unless you use something
like suexec or cgiwrapper). For these reasons this method is not used
on any architecture except IRIX (where the previous two are prohibitively
expensive on most IRIX boxes).
USE_USLOCK_SERIALIZED_ACCEPT
usconfig(2)
to create a mutex. While this method avoids
the hassles of SysV-style semaphores, it is not the default for IRIX.
This is because on single processor IRIX boxes (5.3 or 6.2) the
uslock code is two orders of magnitude slower than the SysV-semaphore
code. On multi-processor IRIX boxes the uslock code is an order of magnitude
faster than the SysV-semaphore code. Kind of a messed up situation.
So if you're using a multiprocessor IRIX box then you should rebuild your
webserver with -DUSE_USLOCK_SERIALIZED_ACCEPT
on the
EXTRA_CFLAGS
.
USE_PTHREAD_SERIALIZED_ACCEPT
If your system has another method of serialization which isn't in the above list then it may be worthwhile adding code for it (and submitting a patch back to Apache).
Another solution that has been considered but never implemented is to partially serialize the loop -- that is, let in a certain number of processes. This would only be of interest on multiprocessor boxes where it's possible multiple children could run simultaneously, and the serialization actually doesn't take advantage of the full bandwidth. This is a possible area of future investigation, but priority remains low because highly parallel web servers are not the norm.
Ideally you should run servers without multiple Listen
statements if you want the highest performance. But read on.
The above is fine and dandy for multiple socket servers, but what
about single socket servers? In theory they shouldn't experience
any of these same problems because all children can just block in
accept(2)
until a connection arrives, and no starvation
results. In practice this hides almost the same "spinning" behaviour
discussed above in the non-blocking solution. The way that most TCP
stacks are implemented, the kernel actually wakes up all processes blocked
in accept
when a single connection arrives. One of those
processes gets the connection and returns to user-space, the rest spin in
the kernel and go back to sleep when they discover there's no connection
for them. This spinning is hidden from the user-land code, but it's
there nonetheless. This can result in the same load-spiking wasteful
behaviour that a non-blocking solution to the multiple sockets case can.
For this reason we have found that many architectures behave more
"nicely" if we serialize even the single socket case. So this is
actually the default in almost all cases. Crude experiments under
Linux (2.0.30 on a dual Pentium pro 166 w/128Mb RAM) have shown that
the serialization of the single socket case causes less than a 3%
decrease in requests per second over unserialized single-socket.
But unserialized single-socket showed an extra 100ms latency on
each request. This latency is probably a wash on long haul lines,
and only an issue on LANs. If you want to override the single socket
serialization you can define SINGLE_LISTEN_UNSERIALIZED_ACCEPT
and then single-socket servers will not serialize at all.
As discussed in draft-ietf-http-connection-00.txt section 8, in order for an HTTP server to reliably implement the protocol it needs to shutdown each direction of the communication independently (recall that a TCP connection is bi-directional, each half is independent of the other). This fact is often overlooked by other servers, but is correctly implemented in Apache as of 1.2.
When this feature was added to Apache it caused a flurry of problems on various versions of Unix because of a shortsightedness. The TCP specification does not state that the FIN_WAIT_2 state has a timeout, but it doesn't prohibit it. On systems without the timeout, Apache 1.2 induces many sockets stuck forever in the FIN_WAIT_2 state. In many cases this can be avoided by simply upgrading to the latest TCP/IP patches supplied by the vendor, in cases where the vendor has never released patches (i.e., SunOS4 -- although folks with a source license can patch it themselves) we have decided to disable this feature.
There are two ways of accomplishing this. One is the
socket option SO_LINGER
. But as fate would have it,
this has never been implemented properly in most TCP/IP stacks. Even
on those stacks with a proper implementation (i.e., Linux 2.0.31) this
method proves to be more expensive (cputime) than the next solution.
For the most part, Apache implements this in a function called
lingering_close
(in http_main.c
). The
function looks roughly like this:
This naturally adds some expense at the end of a connection, but it is required for a reliable implementation. As HTTP/1.1 becomes more prevalent, and all connections are persistent, this expense will be amortized over more requests. If you want to play with fire and disable this feature you can definevoid lingering_close (int s) { char junk_buffer[2048]; /* shutdown the sending side */ shutdown (s, 1); signal (SIGALRM, lingering_death); alarm (30); for (;;) { select (s for reading, 2 second timeout); if (error) break; if (s is ready for reading) { read (s, junk_buffer, sizeof (junk_buffer)); /* just toss away whatever is here */ } } close (s); }
NO_LINGCLOSE
, but
this is not recommended at all. In particular, as HTTP/1.1 pipelined
persistent connections come into use lingering_close
is an absolute necessity (and
pipelined connections are faster, so you
want to support them).
Apache's parent and children communicate with each other through
something called the scoreboard. Ideally this should be implemented
in shared memory. For those operating systems that we either have
access to, or have been given detailed ports for, it typically is
implemented using shared memory. The rest default to using an
on-disk file. The on-disk file is not only slow, but it is unreliable
(and less featured). Peruse the src/main/conf.h
file
for your architecture and look for either USE_MMAP_SCOREBOARD
or
USE_SHMGET_SCOREBOARD
. Defining one of those two (as
well as their companions HAVE_MMAP
and HAVE_SHMGET
respectively) enables the supplied shared memory code. If your system has
another type of shared memory, edit the file src/main/http_main.c
and add the hooks necessary to use it in Apache. (Send us back a patch
too please.)
Historical note: The Linux port of Apache didn't start to use shared memory until version 1.2 of Apache. This oversight resulted in really poor and unreliable behaviour of earlier versions of Apache on Linux.
DYNAMIC_MODULE_LIMIT
If you have no intention of using dynamically loaded modules
(you probably don't if you're reading this and tuning your
server for every last ounce of performance) then you should add
-DDYNAMIC_MODULE_LIMIT=0
when building your server.
This will save RAM that's allocated only for supporting dynamically
loaded modules.
The file being requested is a static 6K file of no particular content. Traces of non-static requests or requests with content negotiation look wildly different (and quite ugly in some cases). First the entire trace, then we'll examine details. (This was generated by the<Directory /> AllowOverride none Options FollowSymLinks </Directory>
strace
program, other similar programs include
truss
, ktrace
, and par
.)
accept(15, {sin_family=AF_INET, sin_port=htons(22283), sin_addr=inet_addr("127.0.0.1")}, [16]) = 3 flock(18, LOCK_UN) = 0 sigaction(SIGUSR1, {SIG_IGN}, {0x8059954, [], SA_INTERRUPT}) = 0 getsockname(3, {sin_family=AF_INET, sin_port=htons(8080), sin_addr=inet_addr("127.0.0.1")}, [16]) = 0 setsockopt(3, IPPROTO_TCP1, [1], 4) = 0 read(3, "GET /6k HTTP/1.0\r\nUser-Agent: "..., 4096) = 60 sigaction(SIGUSR1, {SIG_IGN}, {SIG_IGN}) = 0 time(NULL) = 873959960 gettimeofday({873959960, 404935}, NULL) = 0 stat("/home/dgaudet/ap/apachen/htdocs/6k", {st_mode=S_IFREG|0644, st_size=6144, ...}) = 0 open("/home/dgaudet/ap/apachen/htdocs/6k", O_RDONLY) = 4 mmap(0, 6144, PROT_READ, MAP_PRIVATE, 4, 0) = 0x400ee000 writev(3, [{"HTTP/1.1 200 OK\r\nDate: Thu, 11"..., 245}, {"\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"..., 6144}], 2) = 6389 close(4) = 0 time(NULL) = 873959960 write(17, "127.0.0.1 - - [10/Sep/1997:23:39"..., 71) = 71 gettimeofday({873959960, 417742}, NULL) = 0 times({tms_utime=5, tms_stime=0, tms_cutime=0, tms_cstime=0}) = 446747 shutdown(3, 1 /* send */) = 0 oldselect(4, [3], NULL, [3], {2, 0}) = 1 (in [3], left {2, 0}) read(3, "", 2048) = 0 close(3) = 0 sigaction(SIGUSR1, {0x8059954, [], SA_INTERRUPT}, {SIG_IGN}) = 0 munmap(0x400ee000, 6144) = 0 flock(18, LOCK_EX) = 0
Notice the accept serialization:
These two calls can be removed by definingflock(18, LOCK_UN) = 0 ... flock(18, LOCK_EX) = 0
SINGLE_LISTEN_UNSERIALIZED_ACCEPT
as described earlier.
Notice the SIGUSR1
manipulation:
This is caused by the implementation of graceful restarts. When the parent receives asigaction(SIGUSR1, {SIG_IGN}, {0x8059954, [], SA_INTERRUPT}) = 0 ... sigaction(SIGUSR1, {SIG_IGN}, {SIG_IGN}) = 0 ... sigaction(SIGUSR1, {0x8059954, [], SA_INTERRUPT}, {SIG_IGN}) = 0
SIGUSR1
it sends a SIGUSR1
to all of its children (and it also increments a "generation counter"
in shared memory). Any children that are idle (between connections)
will immediately die
off when they receive the signal. Any children that are in keep-alive
connections, but are in between requests will die off immediately. But
any children that have a connection and are still waiting for the first
request will not die off immediately.
To see why this is necessary, consider how a browser reacts to a closed
connection. If the connection was a keep-alive connection and the request
being serviced was not the first request then the browser will quietly
reissue the request on a new connection. It has to do this because the
server is always free to close a keep-alive connection in between requests
(i.e., due to a timeout or because of a maximum number of requests).
But, if the connection is closed before the first response has been
received the typical browser will display a "document contains no data"
dialogue (or a broken image icon). This is done on the assumption that
the server is broken in some way (or maybe too overloaded to respond
at all). So Apache tries to avoid ever deliberately closing the connection
before it has sent a single response. This is the cause of those
SIGUSR1
manipulations.
Note that it is theoretically possible to eliminate all three of these calls. But in rough tests the gain proved to be almost unnoticeable.
In order to implement virtual hosts, Apache needs to know the local socket address used to accept the connection:
It is possible to eliminate this call in many situations (such as when there are no virtual hosts, or whengetsockname(3, {sin_family=AF_INET, sin_port=htons(8080), sin_addr=inet_addr("127.0.0.1")}, [16]) = 0
Listen
directives are
used which do not have wildcard addresses). But no effort has yet been
made to do these optimizations.
Apache turns off the Nagle algorithm:
because of problems described in a paper by John Heidemann.setsockopt(3, IPPROTO_TCP1, [1], 4) = 0
Notice the two time
calls:
One of these occurs at the beginning of the request, and the other occurs as a result of writing the log. At least one of these is required to properly implement the HTTP protocol. The second occurs because the Common Log Format dictates that the log record include a timestamp of the end of the request. A custom logging module could eliminate one of the calls. Or you can use a method which moves the time into shared memory, see the patches section below.time(NULL) = 873959960 ... time(NULL) = 873959960
As described earlier, ExtendedStatus On
causes two
gettimeofday
calls and a call to times
:
These can be removed by settinggettimeofday({873959960, 404935}, NULL) = 0 ... gettimeofday({873959960, 417742}, NULL) = 0 times({tms_utime=5, tms_stime=0, tms_cutime=0, tms_cstime=0}) = 446747
ExtendedStatus Off
(which
is the default).
It might seem odd to call stat
:
This is part of the algorithm which calculates thestat("/home/dgaudet/ap/apachen/htdocs/6k", {st_mode=S_IFREG|0644, st_size=6144, ...}) = 0
PATH_INFO
for use by CGIs. In fact if the request had been
for the URI /cgi-bin/printenv/foobar
then there would be
two calls to stat
. The first for
/home/dgaudet/ap/apachen/cgi-bin/printenv/foobar
which does not exist, and the second for
/home/dgaudet/ap/apachen/cgi-bin/printenv
, which does exist.
Regardless, at least one stat
call is necessary when
serving static files because the file size and modification times are
used to generate HTTP headers (such as Content-Length
,
Last-Modified
) and implement protocol features (such
as If-Modified-Since
). A somewhat more clever server
could avoid the stat
when serving non-static files,
however doing so in Apache is very difficult given the modular structure.
All static files are served using mmap
:
On some architectures it's slower tommap(0, 6144, PROT_READ, MAP_PRIVATE, 4, 0) = 0x400ee000 ... munmap(0x400ee000, 6144) = 0
mmap
small
files than it is to simply read
them. The define
MMAP_THRESHOLD
can be set to the minimum
size required before using mmap
. By default
it's set to 0 (except on SunOS4 where experimentation has
shown 8192 to be a better value). Using a tool such as lmbench you
can determine the optimal setting for your environment.
You may also wish to experiment with MMAP_SEGMENT_SIZE
(default 32768) which determines the maximum number of bytes that
will be written at a time from mmap()d files. Apache only resets the
client's Timeout
in between write()s. So setting this
large may lock out low bandwidth clients unless you also increase the
Timeout
.
It may even be the case that mmap
isn't
used on your architecture, if so then defining USE_MMAP_FILES
and HAVE_MMAP
might work (if it works then report back to us).
Apache does its best to avoid copying bytes around in memory. The
first write of any request typically is turned into a writev
which combines both the headers and the first hunk of data:
When doing HTTP/1.1 chunked encoding Apache will generate up to four elementwritev(3, [{"HTTP/1.1 200 OK\r\nDate: Thu, 11"..., 245}, {"\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"..., 6144}], 2) = 6389
writev
s. The goal is to push the byte copying
into the kernel, where it typically has to happen anyhow (to assemble
network packets). On testing, various Unixes (BSDI 2.x, Solaris 2.5,
Linux 2.0.31+) properly combine the elements into network packets.
Pre-2.0.31 Linux will not combine, and will create a packet for
each element, so upgrading is a good idea. Defining NO_WRITEV
will disable this combining, but result in very poor chunked encoding
performance.
The log write:
can be deferred by definingwrite(17, "127.0.0.1 - - [10/Sep/1997:23:39"..., 71) = 71
BUFFERED_LOGS
. In this case
up to PIPE_BUF
bytes (a POSIX defined constant) of log entries
are buffered before writing. At no time does it split a log entry
across a PIPE_BUF
boundary because those writes may not
be atomic. (i.e., entries from multiple children could become mixed together).
The code does it best to flush this buffer when a child dies.
The lingering close code causes four system calls:
which were described earlier.shutdown(3, 1 /* send */) = 0 oldselect(4, [3], NULL, [3], {2, 0}) = 1 (in [3], left {2, 0}) read(3, "", 2048) = 0 close(3) = 0
Let's apply some of these optimizations:
-DSINGLE_LISTEN_UNSERIALIZED_ACCEPT -DBUFFERED_LOGS
and
ExtendedStatus Off
. Here's the final trace:
That's 19 system calls, of which 4 remain relatively easy to remove, but don't seem worth the effort.accept(15, {sin_family=AF_INET, sin_port=htons(22286), sin_addr=inet_addr("127.0.0.1")}, [16]) = 3 sigaction(SIGUSR1, {SIG_IGN}, {0x8058c98, [], SA_INTERRUPT}) = 0 getsockname(3, {sin_family=AF_INET, sin_port=htons(8080), sin_addr=inet_addr("127.0.0.1")}, [16]) = 0 setsockopt(3, IPPROTO_TCP1, [1], 4) = 0 read(3, "GET /6k HTTP/1.0\r\nUser-Agent: "..., 4096) = 60 sigaction(SIGUSR1, {SIG_IGN}, {SIG_IGN}) = 0 time(NULL) = 873961916 stat("/home/dgaudet/ap/apachen/htdocs/6k", {st_mode=S_IFREG|0644, st_size=6144, ...}) = 0 open("/home/dgaudet/ap/apachen/htdocs/6k", O_RDONLY) = 4 mmap(0, 6144, PROT_READ, MAP_PRIVATE, 4, 0) = 0x400e3000 writev(3, [{"HTTP/1.1 200 OK\r\nDate: Thu, 11"..., 245}, {"\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"..., 6144}], 2) = 6389 close(4) = 0 time(NULL) = 873961916 shutdown(3, 1 /* send */) = 0 oldselect(4, [3], NULL, [3], {2, 0}) = 1 (in [3], left {2, 0}) read(3, "", 2048) = 0 close(3) = 0 sigaction(SIGUSR1, {0x8058c98, [], SA_INTERRUPT}, {SIG_IGN}) = 0 munmap(0x400e3000, 6144) = 0
time(2)
system calls.
mod_include
,
these calls are used by few sites but required for backwards compatibility.
Apache (on Unix) is a pre-forking model server. The parent process is responsible only for forking child processes, it does not serve any requests or service any network sockets. The child processes actually process connections, they serve multiple connections (one at a time) before dying. The parent spawns new or kills off old children in response to changes in the load on the server (it does so by monitoring a scoreboard which the children keep up to date).
This model for servers offers a robustness that other models do not. In particular, the parent code is very simple, and with a high degree of confidence the parent will continue to do its job without error. The children are complex, and when you add in third party code via modules, you risk segmentation faults and other forms of corruption. Even should such a thing happen, it only affects one connection and the server continues serving requests. The parent quickly replaces the dead child.
Pre-forking is also very portable across dialects of Unix. Historically this has been an important goal for Apache, and it continues to remain so.
The pre-forking model comes under criticism for various
performance aspects. Of particular concern are the overhead
of forking a process, the overhead of context switches between
processes, and the memory overhead of having multiple processes.
Furthermore it does not offer as many opportunities for data-caching
between requests (such as a pool of mmapped
files).
Various other models exist and extensive analysis can be found in the
papers
of the JAWS project. In practice all of these costs vary drastically
depending on the operating system.
Apache's core code is already multithread aware, and Apache version
1.3 is multithreaded on NT. There have been at least two other experimental
implementations of threaded Apache, one using the 1.3 code base on DCE,
and one using a custom user-level threads package and the 1.0 code base,
neither are available publically. There is also an experimental port of
Apache 1.3 to
Netscape's Portable Run Time, which
is available
(but you're encouraged to join the
new-httpd mailing list
if you intend to use it).
Part of our redesign for version 2.0
of Apache will include abstractions of the server model so that we
can continue to support the pre-forking model, and also support various
threaded models.